Games Proposed

Chess

Mont Vert Chess Tournament Rules

General Rules:
  • Have fun !!!
  • The Official Rules of Chess ( 5th edition) will govern the tournament.
  • The tournament director’s decision is FINAL!
  • The player with the black pieces gets to decide on which side of the board to have the clock. This is a small advantage because you are required to hit the clock with the same hand you use to move the pieces. So, if a player is right-handed it is generally easier to have the clock on the right side so they don't have to reach across their body to hit the clock button.
  • Each player shall be given a set amount of time to complete his entire game. That amount of time per player will be based on the following tournament types:
    • Active Game: 30 minutes per player
Chess Clocks & Game Play:
  • Set all Analog clocks to expire at 6:00. Digital time-delay clock should be set for no delay.
  • At the time determined for the start of the game, the clock of the player who has the white pieces is started.
  • Both opponents must hit the clock with the same hand that moves the pieces. If not - you may be penalized one minute, which will be added to your opponent‘s time (at Directors discretion). This rule is intended to prevent a player from hovering over the clock during game play. As most of the players in the tournament have little to no experience playing with a chess clock - if this is done accidentally, please politely inform your opponent of the transgression, and move on with the game.
  • The players must handle the chess clock properly. It is forbidden to punch it forcibly, to pick it up or to knock it over. Improper clock handling shall be penalized.
  • Pawn promotion: It is improper to punch your clock while the pawn is still on the board. As soon as the new piece is placed on board - punch your clock. Improper punching of clock will be penalized one minute added to opponent’s time (at Director’s discretion).
  • Whichever player’s flag falls first loses the game on time. To claim a win on time, stop both clocks - your flag must still be standing and you must have mating material. If the player whose flag falls can checkmate his opponent on that move, he may have fifteen seconds to do so, after his flag has been seen to have fallen.
  • If both flags are down, the game is drawn.
  • A player’s move is not considered to have been completed until he has stopped his own clock, and started his opponent’s clock, unless the made move ends the game. The time between making the move on the chessboard and stopping his own clock and starting his opponent's clock is regarded as part of the time allotted to the player.
  • A player’s move is final. There are no take backs of any move – as we are playing with clocks. One the clock has been stopped, the move is final.
  • Before stopping the clock, a player is allowed to make a move, and subsequently change his mind. If a player does change his mind, he must first move his pieces back to the original position, before making a different move on the board. A player can only use the board to look at the position of his next move (He is not allowed to move the pieces two moves ahead on the board).
  • If there is ever a dispute in the game, one player should stop the time for both players.
  • If an irregularity occurs and/or the pieces have to be restored to a previous position, the director shall use his best judgment to determine the times to be shown on the clocks.
Draws:
  • A game will result in a draw for one of the following situations/reasons:
    • Mutual Agreement
      roper timing of draw offer: A proposal of draw offer should be made after move and before punching clock. (Make the offer of draw while your clock is running) The opponent may accept or reject it. Any opponent who makes an improper draw offer may be penalized one minute added to opponent’s time. (Do not make draw offer while opponent’s clock is running.)
    • Insufficient Material
      The game is drawn when a position is reached from which a checkmate cannot occur by any possible series of legal moves, even with the most unskilled play. This immediately ends the game. Such positions include a lone king against:
      • Lone King
      • King and one Knight
      • King and one Bishop
    • Stalemate
      If a player has no legal moves on his/her turn, but is not in check, the game is over and the result is a draw.
    • Threefold repetition
      The game is drawn, upon a correct claim by the player having the move, when the same position, for at least the third time (not necessarily by repetition of moves). This is when the pieces of the same kind and color occupy the same squares, and the possible moves of all the pieces of both players are the same. Positions are not the same if a pawn could have been captured en passant or if the right to castle immediately or in the future has been changed.
    • Both Flags Down
      If both flags have fallen and it is impossible to establish which flag fell first - the game is drawn.
  • If there are less than 30 seconds remaining on both players’ clocks, and it has been signaled that this is the case – then, if a player’s flag falls, and his opponent does not have significantly more material in play on the board (that is a difference of five points or more of material) – the game is declared a draw. [Standard piece point values will be used in this calculation: Q-9, R-5, B-3, N-3, P-1]
Illegal Positions:
  • If a game has begun with colors reversed then it shall continue, unless the director rules otherwise.
  • If a player displaces one or more pieces, he shall reestablish the correct position on his own time. If necessary, the opponent has the right to restart the player's clock without making a move in order to make sure the player reestablishes the correct position on his own time.
  • If during a game it is found that an illegal move has been made, or that pieces have been displaced from their squares, the position before the irregularity shall be reinstated. If the position immediately before the irregularity cannot be identified the game shall continue from the last identifiable position prior to the irregularity.
  • If you make an illegal move and punch the clock, one minute will be deducted from your clock, and added to your opponent’s time. If someone makes an illegal move during the game, the position may be put back to what it was before the illegal move. If the last legal position cannot be determined, then the director will determine the course of action.
Scoring:
  • A player who wins his game scores one point (1), a player who loses his game scores no points (0) and a player who draws his game scores a half point (1/2).
Conduct:
  • All phones and pagers must be set to vibrate or silent, or turned off completely while games are still in play. There is to be no talking on cell phones while games are in play.
  • While the tournament is meant to be social, and social talking is permitted and encouraged – there is to be no disruptive talking or other intentional distractions to players while games are in play. Please be courteous to players who wish to have extra quiet during game play.
  • It is forbidden to distract or annoy the opponent in any manner whatsoever; this includes the persistent offer of a draw.
  • There is to be absolutely no analysis while games are in play, whether by players or spectators. Players who have finished their games shall be considered to be spectators.
  • There is to be absolutely no assistance given to other players while games are in play.
  • All players are to conduct themselves in an orderly fashion, and to compete in a spirit of good sportsmanship; any player who does not will be asked to leave.
  • The game is lost by a player who persistently refuses to comply with the Laws of Chess. The opponent's score shall be decided by the director.
    If both players are found guilty, the game shall be declared lost by both players.
Format
The tournament will be conducted using Swiss League System.