Games Proposed

Kho-Kho

Age Groups: - Under 14 Yrs (Minors) Above 14 (Adults)
Team to consist of:- 12 players inclusive of reserves
Entry Fee: - Rs. 600/- per team, 9 playing 3 reserves.
Court layout – 29 meters in length and 16 meters in width.
Equipment required – 2 poles.

Kho-Kho Court
Kho Kho ground Details and few terminologies:
Endline:
The lines AB and CD running parallel to each other and equal in length to the length of the Kho Kho field are known as ENDLINES.
Sidelines:
The lines AC and BD running parallel to each other and equal in length to the length of the Kho Kho field are known as SIDELINES. Measurement of SIDELINES for: - 29 Metres
Field:
The limits of the Kho Kho field are formed by meeting the Endlines and Sidelines at ABCD.

Court:
The area between the post lines formed by points EFGH is known as COURT.

Posts:
Two strong and smooth wooden poles are called post. Their diameter should be between 9 to 10 cms.

Central Lane:
CENTRAL LANE is a rectangle in between two Posts measuring 30Cms. * length of the court which divides the Court into two equal halves and forms Square at the intersection of Cross Lanes.

Note:
  • The length of the Central Lane is 23.5 m.
Cross Lane:
Each of the rectangles measuring 30 Cms. * width of the court that intersects the Central Lane at right angle is known as CROSS LANE. Its length should be 16 m.

Square:
The area 30 Cms. x 30 Cms. formed by the intersection of the Central Lane and the Cross Lane is known as a SQUARE.

Note:
  • Distance between adjacent Squares: 230 Cms.
  • Distance between Post Line and 1st Cross Lane: –250 Cms.
Lines of the Posts:
The lines which are at right angles to the Central Lane and run parallel to the Cross Lane at tangent to the Posts are known as Line of the Post or Post Lines (EF & GH).

Free Zone:
The remaining portion of the field on either end of the Court is known as FREE ZONE. The dimension of the Free Zone: –275 Cms. x 16 Mts.

Lobby:
The area surrounding the field by a measure of 1.5 Mts. in width is known as LOBBY.

Width of the Line:
Width of each line should be around 3 Cms. To 5 Cms. and is included in all measurements.

Entry Zone:
The area marked in the lobby parallel to the Side Line and in the both side of Scorer’s table with the outer line of the lobby measuring 1 Mt. in width and from Post Line to 3rd. Cross Lane in length is known as ENTRY ZONE. It is meant for the Runners to take entry to the field for defence.

Sitting Block:
Sitting Block for Reserve Players, Coach & Manager shall be either side of the Field just outside of the Lobby adjacent to the end lines.

Chasers:
The players who chase the opponents with a view to put out them and at the same time score points are known as CHASERS.

Attacker:
A player who pursues the players of the opposite side i.e. defenders with a view to tag and touch them is known as an ATTACKER.

Runners:
The players of the side other than the Chasers are known as RUNNERS.

Defenders:
The runners who are inside the field foe their turn of defence are known as DEFENDERS.

To Give Kho:
To give KHO an Attacker should touch the Chaser by hand from behind him and then utter the word “KHO” loudly and distinctly.
Note: If the action of uttering the word “Kho” precedes the action of touching by hand, then it shall be deemed as a foul. Simultaneous action of touching and uttering “KHO” is not a foul. Single action of touching will not be deemed as foul. However, uttering “KHO” will be considered as foul. If an Attacker touches a chaser sitting in the Square nearest the Posts, “KHO”, shall be given. If an Attacker utters any word other than the word “KHO” it will be deemed as a foul. Also uttering the word “KHO” or any other word resembling the word “KHO” by any of the Chasers will be treated as foul. The other actions being perfect, the following three actions of the Attacker where a “KHO” is given will be allowed. However, the feet of an Attacker shall not go beyond that Cross Lane.
  • An attacker’s front foot need not necessarily be in touch with the Cross Lane.
  • An attacker may be in the Cross Lane.
  • An attacker’s foot should have in touch with the Cross Lane, with the other portion of his body going beyond that Cross Lane.
  • After touching a chaser except nearest to the Post (1st & 5th Chaser) if an Attacker moves away beyond the Cross Lane, he will be deemed to have continued his attack and hence shall not be allowed to utter “KHO” from the distance. However, on Cross Lane he may come back and give “KHO”.
  • An attacker cannot rest or support on the Chaser to put out a Defender. It will be deemed as a foul.
Foul:
If an Attacker or a Chaser violates any Rules, it is known as a Foul.

To Take a Direction:
When an Attacker goes from one Post line to another Post line and/or after getting a kho, he goes towards a particular Post line he is said to have taken a direction.

Shoulder Line:
An imaginary line running through the centre of the shoulders of an Attacker is known as SHOULDER LINE.

To Recede:
When as Attacker while going to a particular direction, touches the ground which he had already covered, he is said to have receded.
Explanation: The Ground Covered will always refer to ground covered by Rear foot in opposite direction.

To Leave the Free Zone:
When an Attacker loses contact of his feet with the Free Zone and comes in contact with the Court with his feet, he is said to have left the Free Zone.

Note: Keeping within the Rule of taking direction, an attacker can change his direction by kicking the Post by his one leg and another in the air.

To Reach the Free Zone:
When an Attacker loses contact of his feet, with the Court and comes in contact with the ground of the Free Zone by his feet he is said to have reached the Free Zone.

Out of Field:
If a defender loses contact of his feet with the Field and comes outside, he is said to have gone OUT OF FIELD.

Entry:
A runner is said to have entered the Field as soon as he loses the contact with the ground outside the Field with his feet and comes in contact with the ground inside the Field with his foot.

Rules:
  • Each team consists of 12 players, but only 9 players take the field.
  • A match consists of two innings. An innings consists of chasing and running turns of 9 minutes each.
  • Then, 1 team sits/kneels in the middle of the court, in a row, with adjacent members facing opposite directions.
  • The chasers end in the shortest time possible.
  • The team that takes the shortest time to tag all the opponents in the field wins.
Process Details:
There are two innings in a match and an innings consists of chasing and running turns of 7 minutes each.

One player of the chasing team play the role of an active chaser and the remaining eight members of the team sit in their eight squares on the central lane, alternately facing the opposite direction.

The active chaser stands at either of the posts and gets ready to begin the pursuit. It is mandatory for the members of the chasing team to put their opponent out by touching them with their palms and without committing a foul. The defenders are actually the main active players in the game of Kho-Kho, as they try to play out the 7 minutes time, and the chasers keep on trying to dismiss them.

In Kho-Kho, there are three ways through which a defender can be dismissed:
  • If an active chaser touches him with his palm without committing a foul.
  • If the defender goes out of the limits on his own.
  • If the defender enters the limit late.
The defenders are allowed to move on both sides of the central lane, however, the active chaser does not have the permission to change the direction to which he is committed. He is also not allowed to cross the central lane.

An active chaser can only change his position with a seated chaser, by touching him from behind by palm, and uttering the word `Kho` loudly

There is an interval of 5 minutes at the end of each of the innings and there is also a break of 2 minutes in between the turns. Each of the sides alternates their positions between chasing and defence.

Rules of the Game:
  • Referee shall call both the captains for the spin of the coin (TOSS). He shall instruct one of them to call the choice of the side of the coin. He shall then declare the winner of the TOSS.
  • Referee shall stand at the centre of the court FACING the scoring table with Captains on either side.
    Note:
    • The winner of the toss will raise his arm and indicate immediately by his index finger either the Central Lane or the Side Line for the option of Chasing or the Defence. No captain shall touch the coin.
    • Any 5 chasers shall occupy the Square facing the Side Lines in such a way that no adjacent chasers face the same Side Line.
      The 6th chaser shall stand in either of the Free Zone to start the chase.
    • At the commencement of the turn, the first batch of two Defenders shall be inside the limits (Field) and the remaining Runners shall occupy the seats meant for them.
    • After a Defender is out he shall occupy the seat meant for him.
    • After commencement of the turn, no chaser shall leave the Square without getting Kho or change the face. If he does so, it is a Foul and repetition of the same will amount to misbehavior.
  • An Attacker, as a rule, shall not cross the Central Lane to go to the other half of the court or to the Free Zone.
    Crossing/touching of Central Lane by any part of the body except note is an offence. It shall be treated as Foul.

    Note:
    • If an Attacker while chasing crosses/touches that line of the Central Lane which lies on the side of his chasing half the Foul shall not be declared. However, if an Attacker while touching or at the time of touching the Defender or as a result of the action of putting out a Defender does it, foul shall be declared and Defender will not be declared out.
  • If a Kho is to be given, it shall be given from behind a Chaser. It shall be given in a sufficiently loud tone so that the Defenders and the officials can hear. The Chaser shall not get up without getting Kho.
    Note:
    • An Attacker shall not give Kho by touching the arm or leg or any part of the body extended or tilled towards him by a Chaser.
    • To give Kho touching on the back of the Chaser should not be insisted upon.
  • After giving a Kho, an Attacker shall cease to be so and shall sit down immediately in the Square of the Chaser to whom he has given a Kho.
    Note:
    • After giving a perfect Kho if the Chaser while sitting looses the contact of the Cross Lane it shall not be a Foul.
    • The natural time needed to sit on the Square after giving Kho must be allowed. However, this should not obstruct the game of Defender. If he does so it should be declared as Foul.
  • After getting a Kho Chaser will immediately be an Attacker and shall go to the half that he is facing and shall go in the direction which he has taken by going the Cross Lane or turning his shoulder towards any of the Posts. An Attacker shall take the direction according to one of the actions, whichever he has performed first.
    Note:
    • As long as any part of the foot of an Attacker is touching the ground of a cross lane he has not gone beyond that Lane.
    • Defender shall be declared “OUT”, if an Attacker puts him out (touches him) before leaving the SQUARE without committing foul.
  • An Attacker shall take the Direction to which he turns his Shoulder Line. When Attacker, while going in a particular direction, turns his shoulder line through more than a right angle to the direction which he has already taken it shall be a Foul.
  • Once an Attacker has taken a direction, he shall go in that direction till he reaches the Free Zone unless he gives a Kho before that. An Attacker shall not go to the other half of the court unless he turns around the Post through the Free Zone.
  • If an Attacker leaves the Free Zone, he shall go in the direction of the other Free Zone, remaining on that half of the Court where he was, when he left the Free Zone.
  • The rules about taking the direction and receding shall not be applicable in the Free Zone.
  • The chaser shall sit in a manner which shall not obstruct the Defenders. If a defender becomes out by such an obstruction he shall not be declared out.
    Note:
    • If a chaser is found to be deliberately moving any part of his body which may obstruct the defender, he shall be warned by officials and appropriate action will be taken.
    • the ACTION of moving/tilting shoulder thigh or any other part of the body towards a Defender who is running near the Central Lane and closer to a chaser shall be treated as a “FOUL”.
  • During a turn, an Attacker may go out of court but he shall observe all the rules, about taking a direction and receding even when he is out of court.
Explanation
The word “court” is to be noted. Rules of court are applicable within the area covered by or between the EXTENDED POST LINES.

Attacker will be allowed to enter the Field/Court as he wants, if he goes out of Court beyond the extended post line. He shall not be insisted to enter through the Free Zone.
  • A Defender shall not touch a Chaser. If he does so he shall be warned once in a turn. If he repeats the same, he shall be declared out.
    Note:
    • Warning to the Defender should be recorded in the Remarks Column of the Score Sheet.
  • A defender shall be declared out, if he is touched by hand by an Attacker without violating any rule or if he goes out of Field. He shall be declared out by a short blow of the whistle.
    Note:
    • Deliberate pushing, catching, pulling even by uniform or hitting will be treated as misbehavior.
    • While chasing a Defender, if an Attacker pushes the said Defender out of field, the Defender shall NOT BE DECLARED OUT.
    • If a defender goes out of field he shall be declared out.
  • An Attacker and the Chasers shall not violate any of the rules pertaining to them.It shall be a foul if any rule is violated.
    Note:
    • If a Defender is put out as a result of such a Foul or if Foul is committed immediately as a result of the action taken in putting a defender out, the Defender shall not be declared out. The protection from being out due to a foul is applicable to the Defender who was being actually chased at the time of committing foul.
    • At the time of “Touching at Post” (POLE DIVE), dragging of rear leg and turning of shoulder line more than 90 degree will not be a foul but touching and/or crossing the Central Lane by any part of the body will be a Foul. In this case shoulder line foul should be ignored.
  • If an Attacker violates any of the rules, the Umpire shall declare a foul by blowing a short whistle continuously and shall immediately compel the Attacker to go in a direction opposite to that of which he is going. Immediately on hearing a signal given by the Umpire by his whistle, the Attacker shall take the direction indicated by the Umpire and if the Defender, being chased at that time, thereby becomes out he shall not be declared out and the Attacker shall have to follow the Direction indicated by the Umpire, he need not give Kho.
    Note:
    • In as a result of the action of putting out there should be any lapse of time between Foul and action. Foul must be committed in a continuous action/follow through.
Advantage Rule
If a foul committed by either the Attacker or chaser does not give any advantage whatsoever to the chasing side in their chase and disadvantage to the Defenders, it shall not be declared by the continuous short blast on whistle.